

This makes him a threat for any squishy target after he gets his main 2 items. Ezreal’s range, as discussed previously, is long because of his E Arcane Shift and Q Mystic Shot which can allow him to reach targets up to 1675 units. Ezreal has both and he needs to be afraid of both. Range and Threat are two simple concepts in theory but very hard in practice. But all of these require a great deal of understanding of concepts, not just about Ezreal as a champion about the game of League of Legends. He has a lot of range due to his skillshots, his mobility is good after his E Arcane Shift gets maxed out, He can burst down low health targets and he can chunk tanky targets as well. In Ezreal’s case, both his Q Mystic Shot and W Essence Flux can be cast after his auto-attack leaves from his hand.Įzreal’s strengths are numerous if utilized properly. Auto-canceling happens when you cancel the last part of an auto-attack animation with either a movement command or an ability cast. His abilities reward him for having good aim and good understanding of weaving auto attacks between spells, also known as auto-canceling. Ezreal is maybe the most complex ADC out there as you require a lot of mechanical skill and game knowledge to properly use his kit.
